[DefaultPlayer]
Name=Player
Class=1409XLStuff.xMpDude
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY  Speed=+1200.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY  Speed=-1200.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextInvItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevInvItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[22]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[23]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[24]=(Command="Button bTurn180",Alias=Turn180)
Aliases[25]=(Command="Button bPee | UseZipper",Alias=UseZipper)
Aliases[26]=(Command="Button bShoutGetDown | DudeShoutGetDown",Alias=GetDown)
Aliases[27]=(Command="Button bWantsToSkip",Alias=WantsToSkip)
Aliases[28]=(Command="Gamma +",Alias=GammaUp)
Aliases[29]=(Command="Brightness +",Alias=BrightnessUp)
Aliases[30]=(Command="ShowScoreboard|OnRelease HideScoreboard",Alias="ScoreToggle")
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseW=
MouseZ=WeaponZoom
MouseWheelDown=PrevWeapon | WeaponZoomOut
MouseWheelUp=NextWeapon | WeaponZoomIn
F1=ShowScores
F2=select jack
F3=select vengeance
F4=select jihad
F5=QuickSave
F6=Stat Net
F7=ViewTeam
F8=QuickLoad
F9=shot
F10=GammaUp
F11=BrightnessUp
F12=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
0=SwitchWeapon 10
1=SwitchWeapon 1
2=SwitchWeapon 2
3=SwitchWeapon 3
4=SwitchWeapon 4
5=SwitchWeapon 5
6=SwitchWeapon 6
7=SwitchWeapon 7
8=SwitchWeapon 8
9=SwitchWeapon 9
A=StrafeLeft
B=Talk
C=Duck
D=StrafeRight
E=InventoryActivate
F=QuickUseMap
G=GetDown
H=ToggleToHands
I=Scream 
J=ToggleInvHints
K=Suicide
L=select vengeance
M=Strafe
O=unpausesounds
P=pausesounds
Q=DoKick
R=UseZipper
S=MoveBackward
T=QuickHealth
U=Dance
V=TeamTalk
W=MoveForward
X=ThrowPowerup
Y=Middlefinger
Z=ThrowWeapon
Alt=
Backslash=ChangeHud
Backspace=
CapsLock=LookToggle
Comma=TurnLeft
Ctrl=Jump
Delete=DoKick
Down=MoveBackward
End=ToggleToHands
Enter= InventoryActivate | WantsToSkip
Equals=growhud
Escape=
Home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
Insert=LookDown
Left=StrafeLeft
LeftBracket=InventoryPrevious
Minus=shrinkhud
PageDown=UseZipper
PageUp=LookUp
Pause=Pause
Period=TurnRight
Right=StrafeRight
RightBracket=InventoryNext
Semicolon=ThrowWeapon
Shift=Duck
SingleQuote=ThrowPowerup
Slash=NextWeapon
Space=Jump | GameOverRestart | WantsToSkip
Tab=Type
Tilde=ConsoleToggle
Up=MoveForward
NumPad0=Duck
NumPad1=QuickHealth
NumPad2=QuickUseMap
NumPad3=
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
NumPadPeriod=
GreyStar=
Separator=
GreySlash=
Select=
Print=
Execute=
Help=
PrintScrn=
None=
Cancel=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
Joy16=
Joy15=
Joy14=
Joy13=
Joy12=
Joy11=
Joy10=InventoryNext
Joy9=InventoryActivate
Joy8=ToggleToHands
Joy7=NextWeapon
Joy6=Fire
Joy5=AltFire
Joy4=Duck
Joy3=Jump
Joy2=UseZipper
Joy1=DoKick
JoyX=Axis aStrafe SpeedBase=6.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=6.0 DeadZone=0.1 Invert=-1
JoyZ=Axis aLookUp SpeedBase=6.0 DeadZone=0.1 Invert=-1
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=6.0 DeadZone=0.1
JoySlider1=
JoySlider2=

[Engine.HUD]
HudMode=0	
Crosshair=0

[Engine.PlayerController]
bLookUpStairs=false
bSnapToLevel=false
bAlwaysMouseLook=true
bKeyboardLook=True
bNeverSwitchOnPickup=false
bAlwaysLevel=false
ngSecretSet=False
DesiredFOV=85.000000
DefaultFOV=85.000000
AnnouncerVolume=4
MaxTimeMargin=1.000000
ngWorldSecret=

[Postal2Game.P2Player]
bEnableReticle=true
ReticleNum=2
ReticleAlpha=90
bAutoSwitchOnEmpty=True
RagdollMax=10
ShowBlood=true
HurtBarAlpha=200
HudViewState=3
bWeaponBob=true
bMpHints=True

[FPSGame.FPSPlayer]
DefEmptySay=
DefEmptyTeamSay=
SExtra[0]=I rule.
SExtra[1]=gg
SExtra[2]=Yup
SExtra[3]=Player, change your name.
SExtra[4]=Time for some pain.
SExtra[5]=Here comes the bride.
SExtra[6]=Can someone spare a health pipe?
SExtra[7]=I seem to be missing my face.
TSExtra[0]=Meet in our base to prep for attack.
TSExtra[1]=Getting ready to charge their base.
TSExtra[2]=I have the Babe!  Need support!
TSExtra[3]=I'm attacking via the Main Entrance!
TSExtra[4]=I'm attacking via the Back Entrance!
TSExtra[5]=Enemy in the Bedroom!
TSExtra[6]=Enemy at Main Entrance!
TSExtra[7]=Enemy at Back Entrance!
bEnableDebugMenu=False

[Shell.MenuControlsEdit]
Categories=New
Categories=Old
Categories=Ancient
Defaults=(alias="MoveForward",key="W",cat="New")
Defaults=(alias="MoveForward",key="Up",cat="Old")
Defaults=(alias="MoveBackward",key="S",cat="New")
Defaults=(alias="MoveBackward",key="Down",cat="Old")
Defaults=(alias="StrafeLeft",key="A",cat="New")
Defaults=(alias="StrafeLeft",key="Left",cat="Old")
Defaults=(alias="StrafeRight",key="D",cat="New")
Defaults=(alias="StrafeRight",key="Right",cat="Old")
Defaults=(alias="Walking",key="Shift",cat="New")
Defaults=(alias="TurnLeft",key="Comma",cat="Old")
Defaults=(alias="TurnRight",key="Period",cat="Old")
Defaults=(alias="LookToggle",key="CapsLock",cat="Ancient")
Defaults=(alias="LookUp",key="PageUp",cat="Ancient")
Defaults=(alias="LookDown",key="Insert",cat="Ancient")
Defaults=(alias="CenterView",key="Home",cat="Ancient")
Defaults=(alias="Strafe",key="M",cat="Ancient")
Defaults=(alias="ToggleToHands",key="E",cat="New")
Defaults=(alias="ToggleToHands",key="End",cat="Old")
Defaults=(alias="Duck",key="C",cat="New")
Defaults=(alias="Duck",key="NumPad0",cat="Old")
Defaults=(alias="Jump",key="Space",cat="New")
Defaults=(alias="Jump",key="Ctrl",cat="Old")
Defaults=(alias="DoKick",key="Q",cat="New")
Defaults=(alias="DoKick",key="Delete",cat="Old")
Defaults=(alias="UseZipper",key="R",cat="New")
Defaults=(alias="UseZipper",key="PageDown",cat="Old")
Defaults=(alias="Suicide",key="K",cat="New")
Defaults=(alias="GetDown",key="G",cat="New")
Defaults=(alias="Fire",key="LeftMouse",cat="New")
Defaults=(alias="AltFire",key="RightMouse",cat="New")
Defaults=(alias="SwitchWeapon 1",key="1",cat="New")
Defaults=(alias="SwitchWeapon 2",key="2",cat="New")
Defaults=(alias="SwitchWeapon 3",key="3",cat="New")
Defaults=(alias="SwitchWeapon 4",key="4",cat="New")
Defaults=(alias="SwitchWeapon 5",key="5",cat="New")
Defaults=(alias="SwitchWeapon 6",key="6",cat="New")
Defaults=(alias="SwitchWeapon 7",key="7",cat="New")
Defaults=(alias="SwitchWeapon 8",key="8",cat="New")
Defaults=(alias="SwitchWeapon 9",key="9",cat="New")
Defaults=(alias="SwitchWeapon 10",key="0",cat="New")
Defaults=(alias="PrevWeapon",key="MouseWheelDown",cat="New")
Defaults=(alias="NextWeapon",key="MouseWheelUp",cat="New")
Defaults=(alias="NextWeapon",key="Slash",cat="Old")
Defaults=(alias="ThrowWeapon",key="Z",cat="New")
Defaults=(alias="ThrowWeapon",key="Semicolon",cat="Old")
Defaults=(alias="InventoryPrevious",key="LeftBracket",cat="New")
Defaults=(alias="InventoryNext",key="RightBracket",cat="New")
Defaults=(alias="InventoryActivate",key="Enter",cat="New")
Defaults=(alias="ThrowPowerup",key="X",cat="New")
Defaults=(alias="ThrowPowerup",key="SingleQuote",cat="Old")
Defaults=(alias="QuickUseMap",key="F",cat="New")
Defaults=(alias="QuickUseMap",key="NumPad2",cat="Old")
Defaults=(alias="QuickHealth",key="T",cat="New")
Defaults=(alias="QuickHealth",key="NumPad1",cat="Old")
Defaults=(alias="WantsToSkip",key="Enter",cat="New")
Defaults=(alias="WantsToSkip",key="Space",cat="New")
Defaults=(alias="Type",key="Tab",cat="New")
Defaults=(alias="ConsoleToggle",key="Tilde",cat="New")
Defaults=(alias="shot",key="F9",cat="New")
Defaults=(alias="Talk",key="B",cat="New")
Defaults=(alias="TeamTalk",key="V",cat="New")
Defaults=(alias="ShowScores",key="F1",cat="New")
Defaults=(alias="GammaUp",key="F10",cat="New")
Defaults=(alias="BrightnessUp",key="F11",cat="New")
Defaults=(alias="GrowHUD",key="Equals",cat="New")
Defaults=(alias="ShrinkHUD",key="Minus",cat="New")
Defaults=(alias="ToggleInvHints",key="J",cat="New")
Defaults=(alias="ViewTeam",key="F6",cat="New")

[1409XLGame.ZPPistolWeapon]
bUseZP=True

[1409XLGame.ZPMachineGunWeapon]
bUseZP=True

[1409XLGame.ZPShotGunWeapon]
bUseZP=True

[MultiBase.MpPlayer]
AnnouncerLevel=2
CustomizedAnnouncerPack=

[GameTypes.DudePlayer]
EnemyTurnSpeed=45000

