"WeaponData"
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"Panzerschreck"
	"viewmodel"			"models/weapons/oc_snowstorm/v_panzerschreck.mdl"
	"playermodel"			"models/weapons/oc_snowstorm/w_pschreck.mdl"
	"anim_prefix"			"missile launcher"
	"bucket"			"4"
	"bucket_position"		"18"

	"clip_size"			"-1"
	"clip2_size"			"-1"

	"default_clip"			"3"
	"default_clip2"			"-1"

	"primary_ammo"			"rpg_round"
	"secondary_ammo"		"None"

	"weight"			"0"
	"item_flags"			"0"

	"BuiltRightHanded" 		"1"
	"AllowFlipping" 		"0"

	"csviewmodel"			"0"
	"damage"			"400"

	"ironsightoffset"
	{
		"x"   "-11"
		"y"   "-7.1"
		"z"   "5"
   	}

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	"SoundData"
	{
		"single_shot"		"Weapon_RPG.Single"
		"reload"		"Weapon_Panzerschreck.WorldReload"
		//Laser on
		"special1"			"Weapon_RPG.LaserOn"
		//Laser off
		"special2"			"Weapon_RPG.LaserOff"
		"empty"				"Weapon_SMG1.Empty"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	"TextureData"
	{
		"weapon"
		{	
			"file"		"sprites/hud/dod_weapons01"
			"x"		"618" //309
			"y"		"835" //417
			"width"		"406" //203
			"height"	"124" //62
		}
		"weapon_s"
		{	
			"file"		"sprites/hud/dod_weapons01"
			"x"		"618" //309
			"y"		"835" //417
			"width"		"406" //203
			"height"	"124" //62
		}
		"ammo"
		{
			"file"		"sprites/hud/clips_bullets"
			"x"		"244" //76-70 65

			"y"		"147" //46 40

			"width"		"211" //110

			"height"	"41" //25
		}
		"crosshair"
		{
				"file"		"vgui/crosshairs/crosshair1"
				"x"			"0"
				"y"			"0"
				"width"		"64"
				"height"	"64"
		}
		"autoaim"
		{
				"file"		"vgui/crosshairs/crosshair1"
				"x"			"0"
				"y"			"0"
				"width"		"64"
				"height"	"64"
		}
	}
}