// VOL_NORM		1.0f

// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2
"Default.ClipEmpty_RifleDOD"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/weaponempty.wav"
}

"Weapon.Shell"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/pl_shell1.wav"
		"wave"	"player/pl_shell2.wav"
		"wave"	"player/pl_shell3.wav"
	}
}

//30cal
"Weapon_30cal.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/30cal_shoot.wav"
}

"Weapon_30cal.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_boltback.wav"
}

"Weapon_30cal.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_boltforward.wav"
}

"Weapon_30cal.BulletChain1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_bulletchain1.wav"
}

"Weapon_30cal.BulletChain2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_bulletchain2.wav"
} 

"Weapon_30cal.CoverUp"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_coverup.wav"
}
 
"Weapon_30cal.CoverDown"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_coverdown.wav"
}

"Weapon_30cal.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}


"Weapon_30cal.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/30cal_worldreload.wav"
}

//Bar
"Weapon_Bar.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/bar_shoot.wav"
}

"Weapon_Bar.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_boltback.wav"
}

"Weapon_Bar.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_boltforward.wav"
}

"Weapon_Bar.ClipIn1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_clipin1.wav"
}

"Weapon_Bar.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_clipin2.wav"
}

"Weapon_Bar.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_clipout.wav"
}

"Weapon_Bar.SelectorSwitch" 	
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_selectorswitch.wav"
}


"Weapon_Bar.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Bar.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bar_worldreload.wav"
}

//Bazooka
"Weapon_Bazooka.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/rocket1.wav"
}

"Weapon_Bazooka.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/rocket_clipin.wav"
}


"Weapon_Bazooka.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Bazooka.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/rocket_worldreload.wav"
}

//Carbine
"Weapon_Carbine.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/m1carbine_shoot.wav"
}

"Weapon_Carbine.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_boltback.wav"
}


"Weapon_Carbine.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_boltforward.wav"
}

"Weapon_Carbine.ClipIn1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_clipin1.wav"
}

"Weapon_Carbine.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_clipin2.wav"
}


"Weapon_Carbine.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_clipout.wav"
}

"Weapon_Carbine.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Carbine.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/m1carbine_worldreload.wav"
}

//Colt
"Weapon_Colt.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/colt_shoot.wav"
}

"Weapon_Colt.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/colt_clipout.wav"
}

"Weapon_Colt.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/colt_clipin.wav"
}

"Weapon_Colt.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/colt_boltback.wav"
}

"Weapon_Colt.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/colt_boltforward.wav"
}

"Weapon_Colt.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_pistol.wav"
}

"Weapon_Colt.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/colt_worldreload.wav"
}

//C96
"Weapon_C96.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/c96_shoot.wav"
}

"Weapon_C96.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_clipout.wav"
}

"Weapon_C96.ClipIn1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_clipin1.wav"
}

"Weapon_C96.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_clipin2.wav"
}

"Weapon_C96.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_boltback.wav"
}

"Weapon_C96.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_boltforward.wav"
}

"Weapon_C96.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_pistol.wav"
}

"Weapon_C96.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c96_worldreload.wav"
}


//Fg42Scoped
"Weapon_Fg42Scoped.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/Fg42sniper_shoot.wav"
}

"Weapon_Fg42Scoped.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}

"Weapon_Fg42Scoped.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipout.wav"
}

"Weapon_Fg42Scoped.Bolt"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_draw_slideback.wav"
}

"Weapon_Fg42Scoped.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

//Fg42
"Weapon_Fg42.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/Fg42_shoot.wav"
}

"Weapon_Fg42.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}

"Weapon_Fg42.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipout.wav"
}

"Weapon_Fg42.Bolt"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_draw_slideback.wav"
}

"Weapon_Fg42.BipodUp"		//not in yet
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}


"Weapon_Fg42.BipodDown"		//not in yet
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}

"Weapon_Fg42.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

//Garand
"Weapon_Garand.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/garand_shoot.wav"
}

"Weapon_Garand.ClipIn1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/garand_clipin1.wav"
}

"Weapon_Garand.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/garand_clipin2.wav"
}

"Weapon_Garand.ClipDing"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/garand_clipding.wav"
}


"Weapon_Garand.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/garand_boltforward.wav"
}

"Weapon_Garand.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Garand.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/garand_worldreload.wav"
}

//Greasegun
"Weapon_Greasegun.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/greasegun_shoot.wav"
}

"Weapon_Greasegun.Bolt"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_draw_slideback.wav"
}

"Weapon_Greasegun.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}

"Weapon_Greasegun.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipout.wav"
}

"Weapon_Greasegun.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Greasegun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/greasegun_reload.wav"
}

//K43
"Weapon_K43.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/k43_shoot.wav"
}

"Weapon_K43.Bolt"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_draw_slideback.wav"
}

"Weapon_K43.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipin.wav"
}

"Weapon_K43.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/tommy_reload_clipout.wav"
}

"Weapon_K43.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_K43.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k43_reload.wav"
}

//K98
"Weapon_Kar.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/k98_shoot.wav"
}

"Weapon_K98.BoltBack1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_boltback1.wav"
}

"Weapon_K98.BoltBack2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_boltback2.wav"
}

"Weapon_K98.BoltForward1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_boltforward1.wav"
}
"Weapon_K98.BoltForward2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_boltforward2.wav"
}

"Weapon_K98.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_clipin.wav"
}

"Weapon_K98.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		".5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_clipin2.wav"
}

"Weapon_K98.ClipOut"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_clipout.wav"
}

"Weapon_K98.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_K98.SinglShotReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_singleshotreload.wav"
}

"Weapon_K98.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_worldreload.wav"
}

//KarScoped
"Weapon_KarScoped.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/k98scoped_shoot.wav"
}

//Luger
"Weapon_Luger.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/p38_shoot.wav"
}

"Weapon_Luger.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/p38_clipin.wav"
}

"Weapon_Luger.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/p38_clipout.wav"
}

"Weapon_Luger.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/p38_boltback.wav"
}

"Weapon_Luger.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/p38_boltforward.wav"
}

"Weapon_Luger.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_pistol.wav"
}

"Weapon_Luger.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/p38_worldreload.wav"
}

//Mg42
"Weapon_Mg42.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/mg42_shoot.wav"
}

"Weapon_Mg42.OverHeat"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/mg42_overheat.wav"
}

"Weapon_Mg42.CoverUp"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_coverup.wav"
}

"Weapon_Mg42.CoverDown"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_coverdown.wav"
}

"Weapon_Mg42.BulletChain1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_bulletchain1.wav"
}

"Weapon_Mg42.BulletChain2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_bulletchain2.wav"
}

"Weapon_Mg42.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_boltback.wav"
}

"Weapon_Mg42.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_boltforward.wav"

}


"Weapon_Mg42.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Mg42.DeployBipod"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_deploybipod.wav"
}

"Weapon_Mg42.RaiseBipod"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_raisebipod.wav"
}
"Weapon_Mg42.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mg42_worldreload.wav"
}


//Mp40  
"Weapon_Mp40.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/mp40_shoot.wav"
}

"Weapon_Mp40.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Mp40.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp40_boltback.wav"
}

"Weapon_Mp40.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp40_clipin.wav"
}

"Weapon_Mp40.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp40_clipout.wav"
}

"Weapon_Mp40.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp40_boltforward.wav"
}

"Weapon_Mp40.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp40_worldreload.wav"
}


//Mp44
"Weapon_Mp44.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"	 	"^weapons/mp44_shoot.wav"
}

"Weapon_Mp44.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_boltback.wav"
}

"Weapon_Mp44.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_boltforward.wav"
}

"Weapon_Mp44.ClipIn1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_clipin1.wav"
}

"Weapon_Mp44.ClipIn2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_clipin2.wav"
}

"Weapon_Mp44.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_clipout.wav"
}

"Weapon_Mp44.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Mp44.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_worldreload.wav"
}

"Weapon_Mp44.SelectorSwitch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mp44_selectorswitch.wav"
}

//Panzerschreck
"Weapon_Panzerschreck.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/rocket1.wav"
}

"Weapon_Panzerschreck.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/rocket_clipin.wav"
}

"Weapon_Panzerschreck.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Panzerschreck.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/rocket_worldreload.wav"
}

//Springfield
"Weapon_Springfield.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/spring_shoot.wav"
}

"Weapon_Springfield.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Springfield.SinglShotReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_65dB"
	"wave"		"weapons/k98_singleshotreload.wav"
}

"Weapon_Springfield.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/k98_worldreload.wav"
}

//Thompson
"Weapon_Thompson.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/thompson_shoot.wav"
}

"Weapon_Thompson.ClipIn"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/thompson_clipin.wav"
}

"Weapon_Thompson.ClipOut"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/thompson_clipout.wav"
}

"Weapon_Thompson.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/thompson_boltback.wav"
}

"Weapon_Thompson.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/thompson_boltforward.wav"
}

"Weapon_Thompson.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

"Weapon_Thompson.WorldReload"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/thompson_worldreload.wav"
}

//Melee
"Weapon_Knife.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_knife.wav"
}

"Weapon_Knife.Swing"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90, 110"
	"wave"		"weapons/blade_swing.wav"
		
	
}

"Weapon_Knife.SlashPlayer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/blade_hit1.wav"
		"wave"	"weapons/blade_hit2.wav"
		"wave"	"weapons/blade_hit3.wav"
		"wave"	"weapons/blade_hit4.wav"
	}
}

"Weapon_Knife.SlashWorld"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90, 110"
	"wave"		"weapons/blade_hitworld.wav"
}


"Weapon_Punch.HitPlayer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	")weapons/punch_hit_player2.wav"
		"wave"	")weapons/punch_hit_player3.wav"
		"wave"	")weapons/punch_hit_player4.wav"
	}
}

"Weapon_Punch.HitWorld"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	")weapons/punch_hit_player2.wav"
		"wave"	")weapons/punch_hit_player3.wav"
		"wave"	")weapons/punch_hit_player4.wav"
	}
}

"Weapon_Spade.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_spade.wav"
}

"Weapon_Spade.HitPlayer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"weapons/blade_hit1.wav"
		"wave"	"weapons/blade_hit2.wav"
		"wave"	"weapons/blade_hit3.wav"
		"wave"	"weapons/blade_hit4.wav"
	}
}

"Weapon_Spade.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90, 110"
	"wave"		"weapons/blade_hitworld.wav"
}

//Grenade

"Weapon_Grenade.Spoon"
{
	"channel"		"CHAN_ITEM"
	"volume"		".75"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_spoon.wav"
}

"Weapon_Grenade.PinPull"
{
	"channel"		"CHAN_ITEM"
	"volume"		".50"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_pinpull.wav"
}

"Weapon_Grenade.String"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_string.wav"
}

"Weapon_Grenade.Throw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_throw.wav"
}

"Weapon_Grenade.Draw"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_grenade.wav"
}

//"HEGrenade.Bounce"
//{
//	"channel"		"CHAN_ITEM"
//	"volume"		"1"
//	"soundlevel"  	"SNDLVL_35dB"
//	"pitch"		"PITCH_NORM"
//	"wave"		"common/null.wav"
//}

//"SmokeGrenade.Bounce"
//{
//	"channel"		"CHAN_ITEM"
//	"volume"		"1"
//	"soundlevel"  	"SNDLVL_35dB"
//	"pitch"		"PITCH_NORM"
//	"wave"		"common/null.wav"
//}

"BaseGrenade.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"  	"SNDLVL_115dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"^weapons/debris2.wav"
		"wave"	"^weapons/debris4.wav"

	}
}

"BaseExplosionEffect.Sound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	
	"rndwave"
	{
		"wave"	"^weapons/explode3.wav"
		"wave"	"^weapons/explode4.wav"
		"wave"	"^weapons/explode5.wav"
	}
}

"BaseSmokeEffect.Sound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		".75"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/explode_smoke.wav"
}

//Rifle Grenade

"Weapon_Grenade.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/grenade_shoot.wav"
}

"Weapon_Grenade.WorldReloadGarand"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_worldreloadgarand.wav"
}

"Weapon_Grenade.ReloadGarand1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_reloadgarand1.wav"
}

"Weapon_Grenade.ReloadGarand2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_reloadgarand2.wav"
}

"Weapon_Grenade.ReloadGarand3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_reloadgarand3.wav"
}

"Weapon_Grenade.ReloadGarand4"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_reloadgarand4.wav"
}

"Weapon_Grenade.WorldReloadK98"
{
	"channel"		"CHAN_ITEM"
	"volume"		".77"
	"soundlevel"	"SNDLVL_65dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_worldreloadk98.wav"
}

"Weapon_Grenade.ReloadK98"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/grenade_reloadk98.wav"
}

//Mortar
"Weapon_Mortar.Hit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"rndwave"	
	{
		"wave"	"weapons/mortar_hit1.wav"
		"wave"	"weapons/mortar_hit2.wav"
		"wave"	"weapons/mortar_hit3.wav"
	}
}

"Weapon_Mortar.Incoming"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mortar_incoming.wav"
}

"Weapon_Mortar.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mortar_shoot.wav"
}

"Weapon_Mortar.Load"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/mortar_load.wav"
}

"Weapon_Mortar.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/draw_rifle.wav"
}

//C4
//"Weapon_C4.Explode"
//{
//	"channel"	"CHAN_WEAPON"
//	"volume"	"1.0"
//	"soundlevel"	"SNDLVL_150dB"
//	"pitch"		"PITCH_NORM"
//	"rndwave"	
//	{
//		"wave"	"^weapons/c4_explode.wav"
//		"wave"	"^weapons/c4_explode2.wav"
//	}
//}

"Weapon_C4.PickUp"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c4_pickup.wav"
}

//"Weapon_C4.Plant"
//{
//	"channel"	"CHAN_BODY"
//	"volume"	"1.0"
//	"soundlevel"	"SNDLVL_NORM"
//	"pitch"		"PITCH_NORM"
//	"wave"		"weapons/c4_plant.wav"
//}

"Weapon_C4.Disarm"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c4_disarm.wav"
}

"Weapon_C4.Fuse"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/c4_fuse.wav"
}
