//Player voice replacement-Medic
//Female
"Obsidian_Female_Player.Medic"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_medic.wav"
}

//Male
"Obsidian_Male_Player.Medic"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_medic2.wav"
}

//Combine
"Obsidian_CombineS_Player.Medic"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_medic2.wav"
}


//Player voice replacement-Attention
//Female
"Obsidian_Female_Player.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_grenadein5.wav"
}

//Male
"Obsidian_Male_Player.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_grenadein5.wav"
}

//Combine
"Obsidian_CombineS_Player.Attention"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_grenadein5.wav"
}

//NPC Voice replacement-Pain
"NPC_Combine.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"player/american/us_grenadein5.wav"
}